Radar / AI media tools / pixelfx

pixelfx: 244 pixel-art effects as code, plus a Claude Code skill

MIT-licensed library of 244 pixel-art effects and animations, each a small JavaScript function, with sprite-sheet export for Phaser, Godot and Unity and a Claude Code skill that generates new effects in the same style.

new launchmedia · imageJEV traction 0.65patch-gg/pixelfx · 4,950 ★added 2026-11-03
Open pixelfx →View on the radar

Why it matters

Effects are code, not image files: they can be recolored with one palette, mirrored and exported, and an agent can draft, render, inspect and refine new ones like a pixel artist would.

What you could build with it

An indie game developer could drop pixelfx into a browser game-jam entry for fire, explosions and hit flashes without drawing a single sprite, then use the Claude Code skill to generate matching custom effects in the same visual style.

Does it hold up?

Too early to judge for production games: only days old with a thin issue history, but the zero-dependency install and sprite-sheet export for Phaser, Godot and Unity make it immediately tryable for game jams and prototypes.

Built with pixelfx

Learn more

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First spotted on github: source.

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